#include "StdAfx.h"
#include "GameBase.h"
#include "SubStructure.h"
#include "Mediator.h"
#include "Bomb.h"

Bomb::Bomb()
{
	process = Mediator::Instance();
}
Bomb::~Bomb()
{
}

void Bomb::SetnowState(DWORD ns)
{
	NowState = ns;
}

DWORD Bomb::GetnowState()
{
	return NowState;
}

void Bomb::SetDamage(DWORD nd)
{
	Damage = nd;
}
DWORD Bomb::GetDamage()
{
	return Damage;
}

void Bomb::SetAni(AniVec2 nA)
{
	_Ani = nA;
}

void Bomb::SetPos(D3DXVECTOR2 np)
{
	nowPos = np;
}